Mobile App Concept

Mobile App Concept

Mobile App Concept

FinFlex

FinFlex

FinFlex

Overview

Overview

Overview

This project is part of my experience with the Google UX Design course. The motivation to bring this project idea to life stems from the lack of budgeting knowledge among people I know, particularly recent graduates starting their first jobs. They often struggle with organizing a monthly budget or evaluating their spending and earnings. To address this, I designed an IOS mobile app, which underwent two rounds of wireframing, prototyping, and testing. After three months, the mobile app is nearly complete.

Problem

Problem

Problem

People often find it tough to manage their money, struggling to keep track of expenses, balance their income, and set financial goals. This can lead to overspending, stress, and missed chances to save.

Solution

Solution

Solution

I designed a mobile app that provides various resources about finance, business and budgeting. The mobile app uses Zero-based Budgeting Strategy which offers flexibility to users, so they can overcome challenges and be financially educated.

Concept and Development

Client

N/A

Role

UX/UI Designer

Team

Freelance ( myself )

Year

2024

The Design Thinking Process is a user-centered approach to problem-solving that emphasizes creativity, collaboration, and iteration. It focuses on understanding user needs, exploring diverse solutions, and refining ideas through feedback to create practical, innovative outcomes.



Project Timeline

Empathy Phase: Gathering insights through research

Summary: I conducted unsupervised user research and received feedback from 13 individuals that I incorporated into user persona. I created a survey with open-ended questions that allow users to describe their feelings and needs regarding their financial lives.

Key insights


  • Most individuals don’t use a specific app for budgeting and finance

  • There are situations when individuals got financial support from family and friends

  • There are situations where people access their savings to cover expenses until their next payday

  • Some individuals try to follow a budget strategy, but don’t own an evidence of their expenses

then identified patterns and pain points based on research

Define Phase: Creating a path for a solution

User Persona: Sophie is a user persona—a fictional character based on real research about people like her. Every time you make a design decision, you can ask: Would this work for Sophie? Would it solve her problem or add to her stress?

User Journey Map: It’s a visual story of Sophie’s experience with your app, showing every step she takes—from discovering it to achieving her goals. It highlights her actions, emotions, and pain points, helping you design a smoother, more user-focused experience.

Competitive Analysis: Before Sophie can fully experience the features of a budgeting app, I first reviewed potential competitors offering similar solutions. I examined what they provide and how my solution could stand out and offer unique value.

Ideating and Prototyping Phase

Information Architecture

The information architecture offers a well-organized structure to streamline the app’s content and features. It is designed to help users effortlessly navigate, access, and engage with essential elements adapted to their needs. Keep in mind that this structure is a starting point and may evolve as further user research and testing uncover opportunities for refinement.

Testing and Iterations

I conducted an usability study that enabled me to identify pain points in the initial versions of the mockups. The insights and experiences gained from using the prototype were invaluable for identifying areas of improvement, refining features, and enhancing the overall user experience

UX Research Study

Questions:


  • How long it takes to user to create their full budget?

  • On average, how many times a week does a user examine their budget?

  • How would users describe their experience using the monthly budgeting section of the app? What aspects do users find most helpful or challenging?

  • How much time does it take to user to find the information needed in the Learning section?

  • How many goals a user can set?

KPIs:


  • Time on task

  • Conversion rates

  • Visual consistency

  • System Usability Scale

Participants:


  • Participants are between 18 and 55 years old.

  • 3 male, 2 female

  • All participants must have an income


Iteration 1: Visual Improvements
In the initial design, users found the CTAs and sections somewhat overwhelming. They also suggested that accessing the menu from the top of the screen is more intuitive. So, I changed the colors to make it look more simple and comfy to watch.

Iteration 2: Get more info directly from the landing screen.
In the first half of the screen, the large goal cards are designed to catch attention. These cards might be slightly confusing to some users - "Is this a budget category or a goal?". To clarify, I created an area with multiple cards and added labels for user guidance.

Iteration 3: Access to monthly budget. Keep things simple.
Several users have reported difficulty accessing the budget for the previous month when necessary. Additionally, some mentioned that once they become familiar with the app, they no longer require a guide to create their budget.

Final Design

Final Thoughts

Accessibility considerations
1. The app is using only one typeface for all headings and paragraphs: Helvetica Nueue. This is a sans-serif font so it is easy for users to read. Mixing too many typefaces can be challenging for users to have a look.

  1. The primary colors used in this project design met WCAG AA Compliance for each screen.

  2. Text hierarchy is visible throughout the app. This helps users to distinguish the different sections and information on screen

What I've learnt…

  • The importance of collecting user feedback.

  • Developing empathy towards users while avoiding biases.

  • Conducting a usability study on a prototype simplified decision-making for a polished design.

  • Accessibility considerations are essential.

  • The importance of white spacing for improved design quality

more of my work

ISHO

ISHO

Viridis Brews

Viridis Brews

bring my ideas to the table

flavius.morar00@gmail.com

Flav@2024

bring my ideas to the table

flavius.morar00@gmail.com

Flav@2024

bring my ideas to the table

flavius.morar00@gmail.com

Flav@2024

explore more of my work

ISHO

ISHO was a freelance project aimed to increase consumer trust and accessibility through visual design.

View project

View project

Viridis Brews

This project aims to create an engaging and user-friendly website that showcases the coffee shop's unique offerings, atmosphere, and values.

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